TABLETOP LENS

Pickomino

2–7PLAYERS · 3
20–30MINUTES
1 / 5WEIGHT
Luck50
Skill20
Sense30

RULES

Goal
Roll dice to collect as many roasted-worm tiles as possible
Flow
Roll 8 dice, set aside matching faces, and claim the tile matching your total
Win
Once all the grill tiles are gone, whoever has collected the most worms wins
Twist
You can steal a tile matching your total from someone else, but fail and you forfeit your own tile

RULES VIDEO

A push-your-luck dice-rolling and pilfering party game where players become hungry chickens, rolling 8 dice to combine numbers and Worm pips to claim worm tiles from the center or from the top of an opponent's stack, aiming to collect the most worms in the end.

When a results-driven gamer strongly detests seeing all their planning wiped out by the extreme randomness of dice rolls and luck. Or when someone suffers real stress and mental breakdown from a 'busting' situation — greedily rolling 'just one more' only to walk away with no tile and having to forfeit their own existing tile. Also for a quiet-natured group where feelings might get hurt and the mood might sour from the direct 'raiding and stealing' interaction of the very next player deliberately snatching away the worm tile you just worked hard to earn.

Find it on Amazon

As an Amazon Associate, Tabletop Lens earns from qualifying purchases.

Scores by situation

New faces+

♡☆☆☆☆ [First-Meeting Barrier] The rule — roll the dice, keep matching faces, and take a tile equal to a total that must include a worm — explains itself in two minutes. But since it requires openly snatching tiles away from others as interference, its interference edge can feel a bit sharp for a first-meeting group aiming for gentle, considerate small talk.

Close friends+

♡♡♡♡♡ [Dopamine Explosion] A friendship-destroying dice game optimized for close friends to tease and mess with each other. The highlight is the thrill and jeers from all sides when your lucky roll snatches away a precious worm tile a friend barely managed to hold onto by restraining their greed. The 'bust' moments where a single pip ruins everything happen constantly, instantly turning a friend gathering into a chaotic free-for-all.

Strategy+

♡☆☆☆☆ [Out of Its Weight Class] For intermediate strategists who want to design a tight, sophisticated strategic engine or win through consistent calculation, the system is far too light. It leans on the overwhelming intervention of dice luck and impulsive tile-stealing, so strategy groups can't expect deep tactical fun and it's hard to use it as more than a very light party-style warm-up.

Couple+

♡☆☆☆☆ [Marriage-Damaging Zone] At a glance it has a cute chicken-and-worm character theme, but underneath it's a raw thievery game where you must mercilessly raid the high-scoring tiles your partner carefully gathered. Couples snatching each other's precious tiles back and forth easily hurts feelings, so it doesn't suit a couple looking for a peaceful, quiet healing-style game.

Duel+

♡♡☆☆☆ [Downtime Hell] With two players there's a tight, direct rivalry of intuitively raiding each other's tiles, but compared to the raucous, hot-potato-like fun of tiles being stolen back and forth from every direction with a larger group (best with 3-4), two-player play tends to cool into a rather monotonous dice duel. It's far from the precise calculation dynamic that brainy players enjoy.

Gateway+

♡♡♡☆☆ [Level 3 (Average / Unremarkable)] The rules are extremely simple, making it a decent light introduction to 'probability and risk management' (push-your-luck) mechanics for absolute board game beginners. But for sharp newbies with a strong will to use their heads and intellectually conquer a refined system, the volume and strategic depth feel too shallow and light, and they're likely to grow bored and lose interest quickly.

Frequently asked questions

How many players does Pickomino need?

2–7 players, and it is at its best with 3. It also works as a two-player game.

How long does a game of Pickomino take?

About 20–30 minutes per game, plus roughly 1–3 minutes to teach the rules.

Is Pickomino hard to learn?

It sits at 1 out of 5 on rules weight. The balance is 50 luck / 20 skill / 30 read, so luck swings enough that a weaker player can still win.

Who is Pickomino good for?

It fits Close friends especially well. One caveat: When a results-driven gamer strongly detests seeing all their planning wiped out by the extreme randomness of dice rolls and luck. Or when someone suffers real stress and mental breakdown from a 'busting' situation — greedily rolling 'just one more' only to walk away with no tile and having to forfeit their own existing tile. Also for a quiet-natured group where feelings might get hurt and the mood might sour from the direct 'raiding and stealing' interaction of the very next player deliberately snatching away the worm tile you just worked hard to earn.

How do you win Pickomino?

Once all the grill tiles are gone, whoever has collected the most worms wins The goal is Roll dice to collect as many roasted-worm tiles as possible

Played it?

Rate a game and we will lean your picks toward what you like.