TABLETOP LENS

Flip 7

3–18PLAYERS · 5
20MINUTES
1 / 5WEIGHT
Luck80
Skill15
Sense5

A push-your-luck card game where you collect number cards with no duplicates. If the same number appears twice you're instantly eliminated, and collecting seven different numbers ends the round with a bonus. The first to cross 200 points wins — an ultra-light party game.

Since the outcome is dictated entirely by luck, playing it with someone expecting a serious contest can feel hollow.

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RULES

Goal
Be the first to push your total past 200 points.
Flow
Each turn, choose to draw one more card or stop, and collect different-number cards to score points.
Win
The first player whose accumulated round scores cross 200 points wins.
Twist
Drawing a number you already hold eliminates you instantly for the round, and collecting seven different numbers ends the round.

RULES VIDEO

Scores by situation

New faces+

♡♡♡♡♡ [Crowd-Pleaser Cheat Code] The rules finish in a minute and there's effectively no player-count cap, so you can start a round right away even with people you've just met — an entertainment cheat code.

Close friends+

♡♡♡♡♡ [Dopamine Explosion] Every moment of shouting "one more?" and weighing whether to draw or stop explodes with tension, and the instant someone draws a duplicate number and busts out, laughter erupts. Rounds are short, so you can play round after round — the ultimate dopamine game.

Strategy+

♡☆☆☆☆ [Out of Its League] Beyond deciding whether to draw another card or stop, there's almost no strategic choice — it's a pure luck game, far too light for a strategist.

Couple+

♡♡♡☆☆ [Light Intermission] You can enjoy it stress-free without caring much about winning or losing, but that also means it lacks the drive to stoke competitive fire — closer to a light intermission than a main date game.

Duel+

♡☆☆☆☆ [All Luck] Drawing a duplicate number eliminates you instantly, so there's almost no mind-game or number-crunching element — expect it to feel hollow if you're after a serious rivalry match.

Gateway+

♡☆☆☆☆ [Not a Strategy Game] The outcome is dictated entirely by card luck, leaving almost no room to learn strategic thinking, so it doesn't fit as an entry into strategy games.

Frequently asked questions

How many players does Flip 7 need?

3–18 players, and it is at its best with 5.

How long does a game of Flip 7 take?

About 20 minutes per game, plus roughly 1–3 minutes to teach the rules.

Is Flip 7 hard to learn?

It sits at 1 out of 5 on rules weight. The balance is 80 luck / 15 skill / 5 read, so luck swings enough that a weaker player can still win.

Who is Flip 7 good for?

It fits New faces and Close friends especially well. One caveat: Since the outcome is dictated entirely by luck, playing it with someone expecting a serious contest can feel hollow.

How do you win Flip 7?

The first player whose accumulated round scores cross 200 points wins. The goal is Be the first to push your total past 200 points.

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